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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

The Séance of Blake Manor review – gripping gothic detective game steeped in mystery and menace

A stylised image of the Séance of Blake Manor shows the protagonist holding a letter outside the manor at night.
Genuinely spine-tingling … investigator Declan Ward in The Séance of Blake Manor. Photograph: Spooky Doorway/Raw Fury

A remote manor house on the west coast of Ireland, an eccentric cast of misfits and ne’er-do-wells, a dapper investigator with secrets of his own. The Séance of Blake Manor sounds like the stuff of cosy Sunday evening entertainment. Thankfully, this folk-horror drama has much more to offer than a bit of fun for Agatha Christie fans.

It’s October 1897, and you play as private investigator Declan Ward, sent to the aforementioned manor – now a grand hotel – to discover the whereabouts of one of its guests, Evelyn Deane, who has gone missing in mysterious circumstances. What you discover is a gothic mansion filled with eccentrics: from a psychic researcher wielding a spirit camera to a vodouist oungan and a Brazilian woman tracing her family roots. They are here to attend a grand seance that will take place on All Hallow’s Eve, when the phantasmagoric barrier between the worlds of the living and the dead is at its thinnest. But as you discover while you wander the ornate rooms and meticulously planned gardens via first-person viewpoint, each participant has a secret – some deadly, some tragic – and many know more about young Miss Deane than they’re letting on.

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