Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Joshua Wolens

The reason we got Left 4 Dead 2 as a standalone game was because the first one 'was such a broken thing that nobody wanted to touch it'

Bill from Left 4 Dead.

It was Left 4 Dead 2's birthday two days ago, marking 14 years since the release of our 70th top PC game of all time. It's all a distant memory now, but that game's announcement originally drew a fair bit of heat from fans, even sparking one of our hobby's many doomed fan boycott movements. Releasing almost exactly a year after L4D1, some fans felt that Valve had betrayed them. Where was the long tail of development for the first game? Why was the studio moving on to something entirely new instead of integrating L4D2's content into the first game?

Well, it turns out there's an answer to that, and it's because L4D1 was so spectacularly broken no one at Valve dared touch it. So says Chet Faliszek, former Left 4 Dead lead and current lead on The Anacrusis, in a recent chat with Game Developer.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.