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Autosport
Autosport
Lewis Duncan

The real-world application of the new Isle of Man TT game

Virtual simulation isn’t a new concept in motorsport, but it’s one that has gone from being the domain of multi-million-pound space-age Formula 1 team factories a couple of decades ago to something achievable on a £70 game disc you can buy on the high street.

In the last decade or so, the home console racing simulation experience has exploded into new realms. Titles like Grand Turismo, Forza Motorsport and the first two Project CARS games have brought ultra-realistic racing experiences to bedrooms across the globe.

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