
Black Isle Studios made sure its venerable Dungeons & Dragons RPG Planescape: Torment was like no other video game on the market when it released in 1999. All the developer had to do was obliterate BioWare's nascent Infinity Engine.
Speaking to PC Gamer for its magazine issue 402, Planescape's lead programmer Dan Spitzley says his team "ran roughshod over some of the standards that BioWare had put in place for the engine, probably for good reason."