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GamesRadar
GamesRadar
Technology
Austin Wood

"The plan was to make a bigger game than Dead Cells": The roguelike experts at Motion Twin are "having quite a lot of fun" making Windblown, and hope to support it "for a really long time"

Windblown characters from animated trailer.

Now one full year into the Steam early access development of co-op action roguelike Windblown, Dead Cells creator Motion Twin says the work is still going great and the team is already pondering DLC and updates that could follow the 2026 1.0 release.

"The plan was to make a bigger game than Dead Cells," says designer Thomas Vasseur. "It's a dream plan. And we really wanted to make a new IP, to have maybe a different kind of experience, even if it's also a roguelite. And maybe it was very hard on Dead Cells to have some players that do not know roguelites. We had a lot of players who had difficulties in this kind of genre, and with Windblown, this is really something we wanted to do, a game which is easier to come into."

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