
If The Outer Worlds 2 and Fallout: New Vegas were any more alike, there would be a bad Elvis impersonator waiting to welcome you to the Incognito. The parallels run closest in Paradise Island, The Outer Worlds 2's first area: a lush yet war-torn frontier where the cult-like Protectorate resist an invasion by interstellar mega-corporation Auntie's Choice. As in the Mojave Wasteland, the player is something of a wild card who can unleash unspeakable violence upon one side, work toward a more peaceful resolution for another, or sack it all off to go exploring.
Paradise Island's emphasis on factions, adventure, and choices (along with the consequences that come with them) make the area a microcosm of developer Obsidian Entertainment's approach to RPGs. It makes a remarkable first impression, priming you for the game to come whilst offering a sandbox for you to decide what sort of Earth Directorate agent you want to play as.