
Within the first hour of The Outer Worlds 2, a gut feeling takes hold that tells me this is going to be exactly the kind of RPG experience I'm always looking for. I'm talking about a role-playing adventure that not only allows me to shape my character from the get-go by putting a myriad of choices at my fingertips, but one that also – more crucially – reacts to each and every decision I make.
The feeling initially takes root in the character creator suite as I deliberate over a wealth of options to bring my very own Earth Directorate agent to life – who's tasked with keeping corporations and the powers that be in check. Putting together their look, assigning their background, choosing their characteristic traits, I deliberate over the two skills I want to invest in to start out with (should I prioritize silver-tonguing my way through space by choosing Speech… or maybe I can go all in on being a rootin', tootin' gunslinger by assigning a point to Guns from the get-go?).