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GamesRadar
GamesRadar
Technology
Iain Harris

The Outer Worlds 2 lead says players want "deeper RPGs," and that the team has looked to "older Obsidian games" to deliver just that: "How can we bring that back to the forefront"

The Outer Worlds 2 screenshot of companion Aza who points a weapon that's mounted on her lower arm.

The Outer Worlds 2 game director Brandon Adler says players want "deeper RPGs," and that's exactly what Obsidian is trying to nail with the follow-up.

Speaking to Danny Peña (thanks, Wccftech), Adler is asked what some of the biggest lessons are that Obsidian is applying to The Outer Worlds 2 from the first game. The short answer is depth, allowing players to really dig into the finer aspects of things.

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