
The Outer Worlds 2 game director Brandon Adler says players want "deeper RPGs," and that's exactly what Obsidian is trying to nail with the follow-up.
Speaking to Danny Peña (thanks, Wccftech), Adler is asked what some of the biggest lessons are that Obsidian is applying to The Outer Worlds 2 from the first game. The short answer is depth, allowing players to really dig into the finer aspects of things.