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GamesRadar
GamesRadar
Technology
Heather Wald

The Outer Worlds 2 is "going deeper and more complex" with its companions, and I'm already making grabby hands at this RPG

The Outer Worlds 2 screenshot of Aza, a cultist companion with short pink hair who holds a dagger.

The Outer Worlds 2 is really making me channel my inner Veruca Salt, because holy Auntie's Choice do I want it now. So many RPG ingredients speak directly to me, from the whacky perks and flaws, to the seriously cool sci-fi weapons (which are getting lots of improvements), and factions that bring to mind Fallout Out: New Vegas. Everything revealed so far is already making me think Obsidian will deliver on its promise to let us play our way as we navigate a new star system as an Earth Directorate agent. While I can't wait to shape my own journey later this year, what excites me the most is that we won't have to go it alone, because just like the first Outer Worlds, we'll be joined by six different companions.

Only this time around, as creative director Leonard Boyarsky put it in the Xbox Direct earlier this month, Obsidian is "going deeper and more complex" when it comes to the company we keep and the factions they're connected to. With both set to be "integrated into the game's storyline much more" than the first Outer Worlds, we'll be directly responsible for shaping their story as much as our own, which is really speaking my language. The icing on the party member cake is that our companions will also have "a lot more reactivity", too, and if Avowed has taught me anything, that latter aspect is a very good thing.

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