
Despite all the bugs and glitches that marred its original launch, Fallout: New Vegas is often cited as a gold standard for RPGs thanks in large part to an in-depth faction system that makes your choices feel meaningful. Obsidian has repeatedly cited its work on New Vegas as a big influence on The Outer Worlds 2, and it seems the faction system in particular are a big part of the reason why.
In fact, game director Brandon Adler campaigned for New Vegas-style factions to be implemented in The Outer Worlds 2, according to an interview in Game Informer issue 372. "In terms of an RPG, I like to be able to interact with the different factions and just kind of explore them top to bottom," Adler says. "Like, I want to learn all about them, really, because it gives me their own personal worldview as to what's going on. It just adds really great context."