
It's no secret that The Outer Worlds 2 stands apart from the RPG genre with its unique story and systems – features that game director Brandon Adler says Obsidian Entertainment wouldn't give up to cater to all flavors of players rather than a niche, because "sometimes you have to pick a lane."
Speaking to RPG Site in a recent interview, Adler, whose background includes genre gems like Fallout: New Vegas and Pillars of Eternity, explains what makes The Outer Worlds 2 different than other games more modern players might be familiar with. Between its New Vegas-inspired perk system that lets players "build out really crazy combinations of stuff and get these fun gameplay effects going" and no respec ability, there's a lot.