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GamesRadar
GamesRadar
Technology
Heather Wald

The Outer World 2's Incognito ship is your home base, but it also takes inspiration from the Millennium Falcon in Star Wars and reflects how "the player chooses to play"

The Outer Worlds 2 screenshot of the Incognito ship surrounded by GamesRadar+'s On the Radar interview banner.

I always loved how the Unreliable ship in The Outer Worlds felt like a character just as much as any one of my companions. Of course, that was helped in no small part by the Autonomous Digital Astrogator – ADA for short. With a human-looking interface, ADA was an advanced AI that controlled the ship and meant that I could literally talk to the Unreliable. But chats aside, it also starts to feel like a real home, providing a space where you can take some downtime with your crewmates and (on the more functional side of things) navigate to different locations in the Halcyon Colony.

Fast forward to 2025, and The Outer Worlds 2 is once again letting us steer a ship, only it's a very different one this time around. Whereas the captain in the first game gains The Unreliable after an unfortunate event leads to the demise of the previous owner, The Incognito ship speaks to your new role as an Earth Directorate Agent. And rather than getting it as a fortuitous hand-me-down, Obsidian has made the Incognito feel far more personal. Once again becoming our home among the stars that serves as our base of operations, the Incognito becomes a vessel that tells your story, changing over time to reflect the choices you've made throughout the RPG.

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