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GamesRadar
GamesRadar
Technology
Ashley Bardhan

The original GURPS Fallout campaign predating the entire franchise still exists thanks to a handwritten note just found by co-creator Tim Cain

Screenshot from Fallout opening cinematic.

Somewhere in the ether, there's evidence of the Generic Universal Role Playing System, or GURPS, version of Interplay's Fallout, in which franchise co-creator Tim Cain dumped every adjective he's ever heard of before a botched licensing deal ultimately led the 1997 game to the SPECIAL ruleset current developer Bethesda still uses. Cain is missing most of that evidence – or he thought so, before unearthing a fat list of advantages, disadvantages, quirks, and skills he shares in a new YouTube video giving us a rare sniff of what Fallout development was like 30 years ago.

"I thought these were lost," Cain says in the video posted May 13. "Well, I found written notes of the final advantages, disadvantages, quirks, and skills had it been selected to be used in the GURPS version of Fallout."

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