
The US edition of PC Gamer magazine liked The Temple of Elemental Evil enough to award it a respectable 79% in 2003, but we still had more than a few monster-sized bones to pick with Troika's D&D RPG: NPC companions silently loading themselves up with so much worthless loot they become encumbered by it; atrocious pathfinding; and numerous other obvious bugs and avoidable snags bringing down an otherwise promising adventure.
This matched my own experience with the game back then. The enticing promise of a full and faithful digital recreation of D&D's 3.5 ruleset—and a chance to throw magic missiles somewhere other than the Sword Coast thanks to the game's use of the Greyhawk setting—was brought down by frustrating technical issues and odd design choices.