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PC Gamer
PC Gamer
Joshua Wolens

The next game from Dishonored co-creator Raphael Colantonio is a first-person immersive sim with a structure between Prey and Fallout: New Vegas—'We favour density over size'

A retro-futuristic robot does his rounds in WolfEye Studio's next game, a cannon of some sort grafted to his arm.

Raphael Colantonio wants you to imagine a spectrum. On its left you have Dishonored, the series he co-created with fellow immersive sim veteran Harvey Smith. It's relatively linear and tightly mission-based; once you've finished with a level there's no going back. On the right there's Fallout: New Vegas—a rambling open world. 2017's Prey is in the dead centre, open but dense, with some areas gated off until you have the equipment (or creativity) to get in.

Colantonio says the new immersive sim from his team at WolfEye Studios sits between Prey and New Vegas on that spectrum—"We favour density over size." That's all you need to say to rocket to the top of my wishlist. Billed as a "First-person action RPG," Colantonio and WolfEye CEO Julien Roby make the game sound like a return to their roots at Arkane: "We are even closer to that Fallout thing, [but] still with the values of previous games we've worked on like Prey and Dishonored. It's mobility and that kind of physicality, the level design, the worldbuilding of those games, but served in a structure that is more open than ever."

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