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PC Gamer
PC Gamer
Harvey Randall

The new Fable's morality system will live in 'shades of gray', which is a huge shift for a series where being too mean made literal devil horns grow out of your head

An evil character in Fable with horns spiking out of their head.

Videogames used to be simple, dangit. If you got too many good points, you'd have a halo above your head and everyone would tell you how much of a cool good guy you were. If you had too many bad points, you'd grow literal devil horns and be stinky and mean and wear black and red armour. Well, at least that's how it was in Fable (the old one), but things are changing for Fable (the new one).

Speaking to IGN about the upcoming reboot, Playground's founder and general manager Ralph Fulton explained the studio's decision to drop alignment entirely in favour of a reputation system:

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