Get all your news in one place.
100's of premium titles.
One app.
Start reading
Inverse
Inverse
Technology
Robin Bea

The Most Inventive Co-op RPG Of The Year Is Trying To Fix Its Toughest Problem

Dreamhaven

Whether you’re playing digital or tabletop multiplayer games, one of the hardest parts is just figuring out when everyone is free. The longer the game gets (take Baldur’s Gate 3’s incredible but extremely long multiplayer campaign, for example), the more likely it is that someone will drop out before you reach the end. When the RPG Sunderfolk from former Blizzard developers launched earlier this year, the need to gather a table full of players — in person or otherwise — was a big barrier, but it’s one that a new update is aimed at tearing down.

Originally, Sunderfolk could only be played as a full campaign. The turn-based RPG uses a unique setup where players share one central screen that displays the game’s maps, while controlling their own character’s movement via their phones. That setup encourages collaboration, since players need to make an effort to coordinate turns with one another, but it means it’s best when a full group is able to take part. Sunderfolk is about the length of a typical singleplayer RPG — around 30 hours — so getting a consistent group together can be pretty difficult.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.