
Whether you’re playing digital or tabletop multiplayer games, one of the hardest parts is just figuring out when everyone is free. The longer the game gets (take Baldur’s Gate 3’s incredible but extremely long multiplayer campaign, for example), the more likely it is that someone will drop out before you reach the end. When the RPG Sunderfolk from former Blizzard developers launched earlier this year, the need to gather a table full of players — in person or otherwise — was a big barrier, but it’s one that a new update is aimed at tearing down.
Originally, Sunderfolk could only be played as a full campaign. The turn-based RPG uses a unique setup where players share one central screen that displays the game’s maps, while controlling their own character’s movement via their phones. That setup encourages collaboration, since players need to make an effort to coordinate turns with one another, but it means it’s best when a full group is able to take part. Sunderfolk is about the length of a typical singleplayer RPG — around 30 hours — so getting a consistent group together can be pretty difficult.