Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Kaan Serin

The Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for it

Final Fantasy 14's Hildibrand looks shocked.

The way Fable 2 handles death - or doesn't, shall I say - was shaped by the developers' experiences playing The Legend of Zelda and World of Warcraft.

Fable 2 has a pretty unusual approach to dying, even now, almost two decades on from the Xbox 360 RPG's launch. When your hero's health bar completely depletes, instead of 'dying' and then reloading to the latest save point, your character simply props themselves back up with a few new, sometimes stylish scars.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.