
The Last of Us 2's roguelike mode is not like other roguelike modes. In my mind, this is a genre defined by a 'pea-shooter to power-fantasy' curve – ideally, from a rough start, you'll see the tools and upgrades you gather come together throughout a run to let you sweep aside any challengers. But The Last of Us Part 2 is not a power fantasy, and its roguelike mode is no exception.
The mode, dubbed No Return, lifts your choice of characters from much of the game's central cast and places them in a series of combat arenas. Each character has a slightly different playstyle – I start with Abby, who is granted a burst of healing after every melee kill, and later play as stealth-focused archer Lev. Tommy goes loud at long range with his signature rifle, while the likes of Ellie and Manny have fewer tools to play with at the start of the game. As you progress through each encounter – thinning out the ranks of Infected, WLF soldiers, or Seraphites coming after you – you'll gain resources that can be spent on new weapons, recipes, and upgrades as you approach the final boss.