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Technology
Ali Jones

The Last of Us 2 offers a "smorgasbord" of new additions in its attempt to bring players back

BI2024.

The Last of Us 2 Remastered is not your traditional remaster. Even its roguelike mode bucks the trend. To my mind, this is a genre defined by a 'pea-shooter to power-fantasy' curve – ideally, from a rough start, you'll see the tools and upgrades you gather come together throughout a run to let you sweep aside any challengers. But The Last of Us Part 2 is not a power fantasy, and its roguelike mode is no exception. Whether that's enough to justify this remaster's existence, however, remains to be seen.

The roguelike mode, No Return, is far and away the headliner of this new offering. It lifts your choice of characters from much of the game's central cast and places them in a series of combat arenas. Each character has a slightly different playstyle – Abby is granted a burst of healing after every melee kill, but Lev is a stealth-based archer. Tommy goes loud at long range with his signature rifle, while the likes of Ellie and Manny have fewer tools to play with at the start of the game. As you progress through each encounter – thinning out the ranks of Infected, WLF soldiers, or Seraphites coming after you – you'll gain resources that can be spent on new weapons, recipes, and upgrades as you approach the final boss.

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