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The Guardian - UK
The Guardian - UK
Entertainment
Thomas Hobbs

‘The idea was for a Black James Bond’: the making of 50 Cent: Bulletproof

An image from the game 50 Cent: Bulletproof
‘There aren’t many rappers right for a video game, but 50 Cent was one of them’ … 50 Cent: Bulletproof. Photograph: THQ/Xbox

The rapper 50 Cent (real name Curtis Jackson) was inescapable back in 2005. There wasn’t a British classroom without a teenager wearing Jackson’s G-Unit clothing, while his catchy hits Candy Shop and In Da Club dominated the radio. The backstory of this Queens-born New Yorker – how he survived being shot nine times only to become one of the world’s biggest rappers – also made for compelling lore.

That year, 50 Cent sold more than a million copies in one week with his sophomore studio album, The Massacre. In a bid to cash in on this superstardom, his label Interscope Records planned a twin strategy: a Hollywood biopic (Get Rich or Die Tryin’) and a licensed video game, 50 Cent: Bulletproof – both to be released by November 2005. “I think the general public are going to be blown away by my game,” 50 Cent told the website IGN. “It feels more like an action film.”

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