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GamesRadar
Technology
Catherine Lewis

"The game is the design document": Hades 2 devs don't have "long, elaborate" plans that "lay out the future of the things we're making" because Supergiant is "a heavily iterative studio"

Hades 2 protagonist Melinoe, a woman with pale grey skin, short blonde hair, and red/green eyes.

Hades 2 devs "don't have long, elaborate design documents that lay out the future of the things we're making," as Supergiant is "a heavily iterative studio" instead.

Supergiant studio director Amir Rao says as much in a new interview with content creator Haelian (below), which took place just days before Hades 2's 1.0 launch. During their discussion, the YouTuber mentions that when he'd asked Rao years prior during a Hades 1 early access stream if the devs planned to "create dual boons for all the god combinations" in the game, Rao gave "the most diplomatic, corpo answer I've ever heard." Laughing, Rao explains that there's a reason for that – the devs don't always have solid plans in the first place.

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