Halo Infinite was once hailed by Microsoft as a platform to build upon for “the next ten years”, but that’s in doubt now that several key creative talents have left.
Halo Infinite simply cannot catch a break. Despite offering Xbox players some seriously solid PvP multiplayer and a new open-world approach to the Master Chief story, proceedings seemed a little suspect when 343 Studios’ game missed the Xbox Series X|S launch window and was delayed by a year. Since then, the team has been hard at work trying to keep the game afloat, but it’s been bleeding staff for the better part of a year – and now two creative leads have left in as many weeks.
The latest key team member is none other than Halo franchise director Frank O’Connor, a veteran creative talent on the Xbox exclusive series ever since 2004. He started out as a writer and community manager at Bungie before joining the new home of Halo, 343 Studios, once it took over the reins in 2011. However, according to O’Connor’s LinkedIn page (as first spotted by WindowsCentral ), he has since moved on to pastures new.