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PC Gamer
PC Gamer
Jody Macgregor

The flood of Silent Hill F previews highlight an emphasis on combat that seems like a bit much

Hinako wields a naginata in a boss fight.

It can be hard to tell whether previews are an accurate overview of a game's focus. When a studio is showing off an immersive sim they often emphasize the combat rather than slower-paced exploration and puzzle-solving stuff, and I imagine the same is true of survival horror. People are less fussed if a preview spoils a boss fight than an entire puzzle solution, and it's a lot easier to sell a game based on "the fights look cool" than something more nebulous like atmosphere.

So maybe I'm way off base when I look at the glut of Silent Hill F previews appearing over the last week and think in this psychological horror game maybe there's a bit much focus on hitting things with pipes and polearms. It's not just that there's a lot of combat—the Silent Hill 2 remake had heaps of mannequin-bashing as well, but it didn't bother me because it was the best combat a Silent Hill game has ever had. By comparison, Silent Hill F looks a bit clunky.

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