
When I was a child, before I even knew what "being" was, really, I decided I wanted to be a mermaid – not the Disney kind, who sang all day and brushed her hair with an old fork, though I liked her, too. I'd sink to the bottom of my bathtub, letting my thin baby hair fan up around my head like sea anemone, and imagined I was a shriveled but irresistible siren from Greek mythology – one who, I suppose, led rubber ducky sailors to their doom.
I'm surprised to be confronted with this watercolor of childhood memories, of fascination with the sea, horseshoe crabs, and "devil's toenail" oysters, while playing the first FPS to be released under publisher horror Blumhouse, Crisol: Theater of Idols, from Spanish developer Vermila Studios. The game – a competent Resident Evil-like, I soon discover while playing its demo – builds on folktales to create one of the most idiosyncratic shooters I've ever played, and I can't believe it, but I didn't want to stop.