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Lifestyle
Hannah Silver

The end of the (virtual) world: what happens when the servers are switched off

stills from a game, part of virtual worlds exhibition at The Photographers' Gallery, London

Virtual worlds, briefly digital epicentres of user communities and all-consuming lifestyles lived online, tend to burn brightly before disappearing, hosting one last ‘end of the world’ party before the servers are permanently switched off. 

The journey since the earliest online games – from Maze, the first 3D first-person game to be created, to PlayStation Home, WorldsChat and Myst Online – is now traced by a new London exhibition. ‘Between Worlds’, which opened this summer to mark the 20th anniversary of Second Life, a rare example of a still-active virtual world, explores these online communities.

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