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PC Gamer
PC Gamer
Ted Litchfield

The developers of the final 2D Fallout game had no idea their publisher was gasping for air: 'We weren't told anything about Interplay's financial problems'

Concept art from Fallout Tactics, showing a Brotherhood trooper in dark power armour. .

Similar to beloved classic PC developer Looking Glass Studios, '90s RPG powerhouse Interplay's legacy seems defined almost as much by its persistent financial difficulties as its great games. In an interview with PC Gamer contributor Jeremy Peel for a wider retrospective on Fallout Tactics, the game's lead designer, Ed Orman, recalled how that instability trickled down to the studio he worked at, Micro Forté.

"At the time, I had no idea what was going on inside Interplay," Orman said. "I do remember thinking that it was weird that we didn’t get to speak to more people that had worked on the original Fallouts. But I think they were busy working on something else." Given the timetable of Fallout Tactics' development (~1999-2001), I'd guess this something else was one or both of the Icewind Dale games.

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