
Creature-collecting roguelikes are a niche but growing subgenre as indie game developers experiment with combining monster-taming mechanics and roguelike systems. Just out of early access, Sculplings is an example that stands out for its handcrafted approach.
At a time where some developers are resorting to AI, Conor Garity and Liam Kerrigan turned to clay. Conor spent over three years sculpting more than 400 models to create a game in which each collectible character isn't only a digital creation – it also exists in physical form.