
No Rest for the Wicked has had a bumpy ride through early access so far. While I thought the initial release was an impressive overhead blend of Diablo-ish action RPG systems and Souls-like tropes, it was held back by performance issues and limited scope, and only saw one major update after release (the Crucible patch) before developer Moon Studios fell largely silent.
I'm chalking most of that quiet spell up to behind-the-scenes shenanigans, as Moon Studios have now successfully reclaimed the rights to the game from publisher Take-Two, making this a fully independent production. And now, in what feels like a publisher-free relaunch (and first anniversary celebration), No Rest for the Wicked has gone through a bit of a growth spurt, roughly doubling the size of its world and overhauling a lot of the underlying systems in what the studio are calling the Breach update.