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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

The Blood of Dawnwalker review: "Despite clear Witcher 3 DNA, I wish this vampire RPG was messier"

Coen feeds from someone's arm in The Blood of Dawnwalker with his white eyes wide and jagged teeth, cropped for a tighter view.

Time is always passing in The Blood of Dawnwalker. Time is also always static in The Blood of Dawnwalker. In this vampiric RPG (vrakhiri in the parlance of the game), recently-turned half-vampire 'Dawnwalker' Coen is less concerned with managing his supply of blood from the living than he is thumbing his time tokens like chips at a casino. With 30 days on the clock until his family and village are slain in a blood magic coronation by Vale Sangora's new, invasive vampire overlord Brencis, you have to consider which quests you want to spend time on.

Coen's task is urgent, but nothing in the world is. With so many side-activities boiling down to running into groups of enemies, unceremoniously offing them, and handing over a chunk of your time meter, I'm constantly left wondering if what I'm doing is worthwhile and usually thinking it isn't. The Blood of Dawnwalker directly asks me to question what's worth my time in an open-world RPG, and I'm not sure it's going to like the answer.

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