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PC Gamer
PC Gamer
Rory Norris

The biggest thing that needs balancing in Battlefield 6 isn't the weapons—it's the attachments

Battlefield 6 attachment recoil: A group of soldiers holding guns crouching behind a wall, as if waiting to move.
Rory Norris, Guides Writer
(Image credit: Future)

Last week I was: playing way too much of the Battlefield 6 open beta.

This week I've been: mourning the loss of the Battlefield 6 open beta, at least until next weekend, after which point I'll somehow have to survive until the full release in October.

Unlike Battlefield 2042, Battlefield 6 just feels right. It's got that gritty style of the older games, with more focused maps, the classes have returned (arguably in their best form yet), and weapon handling is better than ever. Having seen a bunch of worrying clips doing the rounds before getting hands-on with the open beta, I feared the worst: that weapons would feel like lasers, lacking recoil and personality to set each one apart. That's generally how I feel about BF2042 and modern Call of Duty games, where all the guns just blend into one indistinct blob.

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