
"You killed Connor. You killed him. A little boy, how could you do that?" Whenever I think about companions in RPGs, these words stick in my head. They're not from the mouth of any of Baldur's Gate 3's cast—instead, they come from Alistair, a companion character in BioWare's classic RPG Dragon Age: Origins.
I was around 14 years old when I finished the Redcliffe storyline (spoilers, just in case you've not played it). In it, you're tasked with rescuing the village's Arl—and his army—to help in your fight against the Darkspawn. Only one problem, though: the Arl's ill, and his castle's being swarmed by the undead. You eventually discover that his son, Connor, has been possessed by a demon, and after subduing him, you're faced with a choice.