The best Genshin Impact Electro characters ranked depend on how good they are not just at zapping things, but at keeping your party going. Electro is the basis for some of the game’s most powerful elemental reactions, so it’s no surprise that most Electro characters fit into a support role of some kind. Those that don’t fall into that category are typically exceptionally powerful, with skills that clean the field and, in the best cases, even provide some extra help for the rest of your party. Not every fighter is a clear winner, though. The less exemplary Electro characters are some of the worst characters you can put on any team in the free-to-play game.
Dori
I like the idea of Dori. Every party needs an energy battery, especially if you’ve working with energy-hungry character like Raiden Shogun or Sucrose, and HoYoverse was cooking something when they came up with Dori. The final product just ain’t it, though.
Her own burst cost is one of the highest in the game, and it’s the way she regenerates energy for everyone else. Dori’s only other method of applying Electro is slow and bulky, and even with her burst, you have to position her just right for it to work. When even Lisa is better, it’s just a case of “why even bother.”
Electro Traveler
The Electro Traveler could be good, but HoYoverse broke their kneecaps instead. Their skill and burst deal a decent amount of Electro damage, and they even have a small element of support going on as well. The amulets their skill creates restore energy and increase energy recharge. The cooldowns are so long that all of these perks are impractical. You just can’t do much with them.
Razor
Razor is a good kid and has a sweet story, but he’s also very much an early Genshin Impact character. His skill is decent, and his burst can deal a fair amount of damage. He’s a main DPS, though, and there isn’t much for him to do while he cools down. You’ll spend as much or more time with another character on field as you will with Razor.
Kujou Sara
Kujou Sara is another character who seems experimental. She’s meant to provide attack and energy buffs for the party – mainly for Raiden Shogun – and she does a decent job of it. You need her at higher constellation levels to work as intended, though, and her Electro application is a bit hit-and-miss. It’s hard to recommend Sara when Fischl exists.
Beidou
Beidou really needs her second, fourth, and sixth constellations to work well. She’s decent enough right out of the box, though you need practice and good timing with her skill to get the most damage out of it. Her burst is the real attraction, since it afflicts nearby enemies with Electro while Beidou demolishes them, but it’s limited at C0. She shows up a lot, though, so give it a few version updates, and you’ll probably have an improved Beidou to wreck foes with.
Cyno
The good thing about Cyno is that his skill lets you trigger it more than once if you time your presses right. The bad thing about Cyno is that his skill lets you trigger it more than once if you time your presses right. Cyno’s fine as a sole DPS, but he works best with elemental reactions like Superconduct and the Dendro reactions.
The trouble is only a handful of characters apply these elements off-field for long enough to matter. Xingqiu is one, but aside from him, if you aren’t using Nahida, Charlotte, or Furina, you’re not getting the most out of his abilities.
Lisa
Lisa might not make the damage numbers go real high, but she’s an excellent – and free – sub-DPS unit. Her skill applies Electro in a broad area, though it takes time to fully charge, and her burst creates a continuous supply of Electro for several seconds. She’s an ideal fit for any Dendro unit or someone like Eula or Shenhe who can use Superconduct to lower enemy defenses.
Keqing
Keqing is the rare example of a time when it’s actually sort of (a little) okay to fail a 50/50. She starts out excellent and only gets better from there. Her ultimate deals heavy damage to anyone caught in its nexus, and she can easily warp to enemy positions with her skill, deal Electro damage, and then keep dishing it out for a few seconds while her skill’s special effect lasts.
Keqing doesn’t play well with others and needs someone like Xingqiu or Nahida to get the really big numbers, though setting Keqing up is easier than working with Cyno.
Kuki Shinobu
Kuki Shinobu is such a good character, even more so if you’re lucky enough to get Furina on your team. Kuki heals the active character and damages nearby foes with her skill, reduces her own HP, and can generate an Electro field that deals a respectable amount of damage.
Furina havers’ brains should be lighting up at those first two pieces of information, since fluctuations in HP are what buff the entire party during Furina’s burst. Even without that, Kuki just strikes a strong balance between sub-DPS duties and healing.
Yae Miko
Yae Miko is such a gem. Her skill creates a fox that deals Electro damage to nearby enemies, and it has three charges. You can surround whole groups of enemies with Electro and set up other characters such as Tighnari or Neuvillette or even just Swirl them and shred their HP in seconds.
Better still is her burst. It costs a lot of energy, but if Yae Miko’s foxes are on the field, they explode and deal even more Electro damage.
Fischl
Fischl is one of the best sub-DPS characters thanks to her skill. She summons a raven who shoots a little ball of Electro at short intervals, which means you always have a source of the element to use for reactions. It’s simple, effective, and cools down quickly. Sure, her regular on-field presence isn’t that great, but you don’t really need it to be.
Raiden Shogun
Raiden Shogun is arguably one of the best characters in Genshin Impact period, not just the best Electro character. Her skill damages enemies and adds an Electro shock to all party members’ attacks for a short time. It also increases their burst damage at a rate that scales based on how much energy it costs, so you’ve got extra incentive to bring the heavy hitters – and support units like Yae Miko – out.
Then there’s her ultimate. Raiden Shogun gains stacks of Desiderata when party members use their bursts, and the more energy they use, the stronger her bust is. Speaking from experience, she can deal upwards of 13,000 with the initial burst attack even at level 70 with poorly optimized parties, at C0, and without her signature weapon. If that weren’t enough, her burst restores the party’s energy by a decent amount, so you can do it all over again.