
The Ursee, the maritime setting upon which Bulwark: Falconeer Chronicles has you create your burgeoning cities, is an unsettling place. Towering cliffs and rolling thunderstorms create a threatening atmosphere, and as your first few buildings cling limpet-like to the rock face, there's a sense of grit, danger, and a life hard-won.
But for all the ways in which the world of Bulwark - a city building spin off from the developer of aerial combat game The Falconeer - makes you feel unwelcome, it offers a surprisingly accommodating twist on city-building convention. Rather than worry too much about whether you have the resources you need to craft new buildings, Bulwark is more interested in whether you can move those resources around. For example, if you're mining iron at one end of your colony, your workers will only be able to move it through so many different structures before the supply chain collapses.