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Inverse
Inverse
Technology
Trone Dowd

The Banjo-Kazooie Sequel We’ve Wanted For 17 Years Is Finally Here — But It’s On PlayStation

Rare

For years, Banjo-Kazooie fans have been begging for something new in the long-dormant series. Outside of a one-off experimental platformer back in 2008, and a couple of HD re-releases in the 2010s, the happy-go-lucky duo hasn’t seen the light of day since developer Rare was acquired by Microsoft in 2002.

Well, one talented fan has decided to take matters into their own hands, creating a new Banjo-Kazooie experience. However, the developer didn’t use Unity or Unreal Engine 5 as one would expect for a fan project like this. He instead used one of PlayStation’s most underrated and powerful exclusives to get the job done.

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