
Ever since the first trailer for The Legend of Zelda: Tears of the Kingdom was released, theories have been stirring about how the game might handle dungeons and/or shrines. Will it return to the classic sprawling dungeons of classic games in the series or emphasis smaller puzzle-based experiences like the Shrines in Breath of the Wild. One content creator recently pointed out how seven dungeons would make sense from a thematic standpoint while also appeasing fan desires to return to a more classic approach. Commonwealth Realm digs into the Zelda series’ history with dungeons, Eastern religions, and patterns of seven in a convincingly complex argument.