
"Like The Legend of Zelda: Breath of the Wild, there's still a vast world to explore," explains series producer Eiji Aonuma in the latest Tears of the Kingdom gameplay reveal. " Of course, it's not just the same world as-is – it's changed in many ways. If we talk about all of the changes today, we'll run out of time." Ok, fine, keep your secrets. But I still don't really know what Tears of the Kingdom has to offer.
The gameplay reveal had two main focuses: the mysterious sky islands that have been theorised around for years now, and Link's new abilities. To start with the latter, there are some amazing new toys on show – Ascend offers unparalleled traversal tools; Fuse and Ultrahand turn Zelda into a full-fledged crafting sandbox; I can only begin to imagine what people will do with Rewind. But as excited as I am to get my hands on those toys, I'm still lacking the context as to why I should care about them.