
The Legend of Zelda: Tears of the Kingdom gives players an unprecedented amount of freedom by letting them attach objectives to each other using the Ultrahand, and the process of developing such an intricate system and having it feel polished was no easy task.
During Nintendo's Tears of the Kingdom panel at GDC (thanks, IGN), physics programmer Takahiro Takayama gave a description of the general mood in the studio while the Ultrahand was being developed, and it sounds utterly chaotic. Even before the Ultrahand was in active development, Takayama knew there would be a long road ahead getting it right.