
Call me a bit of a softie, you'll probably be right, but I can't help feel bad for Suicide Squad: Kill the Justice League. Sure, it was an ill-advised stab at live service that came at the cost of a dent to Rocksteady's rep, one that lost Warner Bros. $200 million, fell short of every expectation, and quickly dwindled into Steam numbers comparable to Gotham Knights (a game two years older than it).
But watching Rocksteady sadly trot out its promised roadmap has felt more like watching the slow death of someone who already had the crap beaten out of them at the side of the street. In this metaphor, it did happen to stand in a really rough part of town and yell "hopefully nobody beats the crap out of me!", but I feel more frustrated by the waste of its developers' work at the hands of executives on-high.