Romeo Is a Dead Man, which launches this week, is a dizzying mismash of styles: 3D graphics, 2D animation, comic book cutscenes, 8- and 16-bit minigames, and more, intentionally jarring as it swaps from one to the next. Romeo's hack-and-slash action is a lot more familiar. It's similar enough to producer Suda51's No More Heroes series, which has been ongoing for nearly 20 years, that I asked Suda in a recent interview why he opted for a fresh hero and setting, rather than a sequel to his most popular series.
Was he bored of No More Heroes after so many years? Were sales poor? Instead of either of those reasonable explanations, Suda51 had a different one: Travis Touchdown needs a nap.