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Creative Bloq
Creative Bloq
Technology
Alan Wen

Suda51 explains his creative chaos: "We make our games through a lot of ad-libbing"

A photo of a Japanese man.

If you've played a Grasshopper Manufacture game, then you'll know that the Tokyo-based studio has a distinctive visual style that aptly expresses its company ethos, 'Punk's not dead'. Its latest game, Romeo is a Deadman, is perhaps its boldest and most bombastic vision yet.

Even in just the first 20 minutes, as protagonist Romeo Stargazer goes from a small-town young sheriff's deputy to surviving a horrific, fatal attack by becoming a cybernetic action hero who can travel through space-time, I'm already dizzy with the different art styles I've been bombarded with: stop-motion, comic-book, pixel-art, anime, and even what you could call live-action.

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