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PC Gamer
PC Gamer
Elie Gould

Subnautica 2's latest 1.2 update is friend focused—finally adding the key mechanic to any great multiplayer game

A Subnautica 2 diver smiling at a collected artifact.

I'm not sure there's been a better invention for multiplayer games than proximity chat. Whether it be friends screaming vengeance down the side of a mountain after you abandon them in Peak, or the wails of one of your fellow workers fall suspiciously silent in Lethal Company. Proximity chat offers up fertile ground for hilariously wacky and memorable multiplayer moments, so you can imagine my excitement when I found out it's coming to Subnautica 2.

"This is going to let you have an in-game voice chat option that you can do with your friends," Anthony Gallegos, creative director, says in a dev diary. "You'll be able to talk locally with each other and then as you get further away you'll hear a switch to sort of a radio-sounding voice, and you'll progressively break up as you get further away, up until a certain point where you can almost not hear me at all."

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