Up until Subnautica 2 released in May, the writing on the wall was making the aquatic survival game look like a blood-splattered horror movie. Developer Unknown Worlds and parent company Krafton locked horns over launch delays, spontaneous firings, and a missing $250 million bonus that's at the center of an ongoing lawsuit – but the whole time, lead designer Anthony Gallegos was confident in his team.
"The development teams always just kind of put their heads down and made the best thing they possibly could," Gallegos tells MinnMax host Ben Hanson in a new interview while discussing how relieved Unknown Worlds was that Subnautica 2 succeeded after a year of scary headlines.