
Less than a minute remains on Steel Hunters' countdown clock when the last surviving pair of Hunters lumber into view, rolling over a hilltop toward the same extraction point my own team waits at. Even across a half-mile of desolate wasteland pocked by buildings, I can tell they are Weaver, a mechanical spider armed with a chaingun, and Razorside, who wouldn't be out of place in Call of Duty: Warzone, were it not for the fact he is eight metres tall.
My own Hunter, a floating purple humanoid mech named Prophet, is armed with a sort-of railgun that does massive damage when its shot is fully charged. Indeed, a few well-aimed shots makes short work of Razorside and rips through the deployable energy shield Weaver can generate. But the canny arachnid dips behind a building for cover, where it can repair and, provided it can hold out long enough, wait for its teammate to respawn.