
Moon Studios co-founder Thomas Mahler isn't finished bulldozing what's left of his Souls-like No Rest for the Wicked after the game collapsed under a mighty, messy update last week. With emergency hotfixes now behind him, Mahler is ready to tackle yet another problem: the attribute system, which he's prepared to destroy.
"One thing that's become abundantly clear to us is that the attribute system has to die," Mahler writes in a lengthy Twitter post. "We've always been a bit wary of using this system, but we wanted to go ahead with it anyway, since it's a system that other big games in the genre use, and we thought that, because of that, people would get it."