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GamesRadar
GamesRadar
Technology
Ashley Bardhan

"Stats in Souls don't matter": Ori studio founder and No Rest for the Wicked lead says the "attribute system has to die" in the ARPG inspired by Dark Souls since players don't get it

A warrior clenched her weapon in a screenshot from No Rest For The Wicked's announcement trailer.

Moon Studios co-founder Thomas Mahler isn't finished bulldozing what's left of his Souls-like No Rest for the Wicked after the game collapsed under a mighty, messy update last week. With emergency hotfixes now behind him, Mahler is ready to tackle yet another problem: the attribute system, which he's prepared to destroy.

"One thing that's become abundantly clear to us is that the attribute system has to die," Mahler writes in a lengthy Twitter post. "We've always been a bit wary of using this system, but we wanted to go ahead with it anyway, since it's a system that other big games in the genre use, and we thought that, because of that, people would get it."

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