
Going from Skyrim to Fallout 4 and then subsequently Starfield proved a challenge for some of Bethesda’s writers.
Speaking to Polygon, design director Emil Pagliarulo tackles a multi-faceted question over how much involvement they had with a 200,000-line script and how you might ensure a tome that large contains depth and doesn’t leave any character sounding like someone “reading out of a book at a lecture in a college hall.”