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PC Gamer
PC Gamer
Ted Litchfield

Starfield's gonna live or die by its side quests

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Somewhere in the mid to late 2000s, Bethesda got really good at making RPG side quests. I love Morrowind to bits, don't get me wrong⁠—it certainly has the best main campaign Bethesda's ever done⁠—but something hits different with Oblivion, Skyrim, and Fallout 3's consistently excellent side stories.

Morrowind often just sees you clearing out a cave or collecting a macguffin and returning it for a reward. That's fine enough, and these side quests can't all be Shakespeare, but the name of the game in middle-period Bethesda is variety. Take Fallout 3's standout The Replicated Man. This mission sees you sleuthing through the inhabitants of Rivet City like a post-apocalyptic Rick Deckard, trying to determine which of these citizens is a human pretending to be an android, all at the behest of a morally dubious employer. It's well-written and intriguing, with a mix of gameplay options, as well, combining dialogue, exploration, and light combat and culminating in a defining, if pretty clear-cut, moral choice.

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