
Does a tactics game need a story? Does it even need to look good? Greg Foertsch, creative director on the upcoming XCOM-like Star Wars: Zero Company, certainly thinks so. The former XCOM dev dove into his thoughts on the genre in a recent conversation with PC Gamer associate editor Ted Litchfield.
While it might seem like the biggest compliment a tactics game can get is 'you know, it's actually more of a puzzle game,' Foertsch said that's no excuse to spare players a good story.