
Don't get caught. That's been an underlying principle of the scoundrel way of life for decades now, ever since an exacerbated Han Solo tried to talk his way out of an encounter with Jabba the Hutt in (one of the versions of) Star Wars: A New Hope. The crime lord wants to know what sort of smuggler would drop his cargo at the first sign of an Imperial starship, and Solo's answer is why many have become so enamored with the character. He's a wild card willing to do anything to survive another day in a galaxy battling between light and dark forces, no matter the personal cost or reputational consequences to his actions.
Star Wars Outlaws does its best to render this fantasy into reality, but developer Massive Entertainment has misinterpreted elements of its appeal through an ailing contextual stealth system, unkind progression checkpointing, and frequently rigid objective parameters. Critical missions teeter between fantastical and frustration as a result, drawing attention from the litany of successes achieved elsewhere in the experience.