
It's been a hot minute since Among Us, but the ease at which I take to murdering players in Killer Inn suggests that being a no-good sneak transcends individual games. Killer Inn – Square Enix and Tactic Studios' take on the social deduction genre – does away with the one-click killing that has sent countless crewmates to their doom, turning your run-of-the-mill murder mansion into a tense third-person shooter.
I recently played three matches of Killer Inn – two as a Lamb who must survive long enough to escape or kill their hunters, one as a Wolf tasked with murdering every Lamb – and the shooting elements pose an interesting question. At what point is it easier to go guns-blazing because you're a better sniper than a liar?